- #Aim lab controller sensitivity how to
- #Aim lab controller sensitivity full
- #Aim lab controller sensitivity download
This is the basis of the script and how you test if it's right or not.Ĭase 1: If the game you want to copy your mouse sensitivity from is already listed in the dropdown list, then it's easy - just set the yaw to that game, then type in your sensitivity after. With this in mind, the sensitivity matcher script has a shortcut where pressing Alt+Backspace will attempt to perform a perfect 360° turn, provided you have the correct yaw and sensitivity values set. Converting sensitivity from one game to another is incredibly easy if you know the yaw values for both games: = * ÷. E.g: if you move ten pixels worth of movement with 1.5 sens in Quake, then it spins your character 10*1.5*0.022 = 0.33 degrees. The result is the number of degrees that you turn. So when you move your mouse to the side, games will take the number of pixels the mouse cursor would have moved on your desktop, then multiply that by your mouse sensitivity value, and the yaw value. Sometimes it's known or even changeable (Quake/Source engine historically has used 0.022 by default, and often you can use the m_yaw command to set it), sometimes it's hidden (Overwatch is known to be 0.0066), and sometimes it scales with the game's FOV (which is the default for Unreal Engine games, unless the developer turns the option off). The most important thing to know is that each 3D game has an internal "yaw" value that is used to translate horizontal mouse movements to turning in 3D games.
#Aim lab controller sensitivity how to
Struth shows how to use it for Fortnite specifically.
#Aim lab controller sensitivity download
Download the latest version here! ( direct link to 1.5) You no longer need to trust paywalled calculators that derive their measurement from single-rotation estimates approximated by integer counts, which amplifies their measurement error multiplicatively with each successive turn.Have you ever wanted to take your mouse sensitivity from one game and bring it to another? If so, I made a tool to help do exactly that (and more). This means that the script can measure any base yaw to high degree of precision by monitoring for drifts over many cycles. With this script, sub-increment accuracy is preserved between rotations, rapidly quenching the uncertainty with each cycle.
![aim lab controller sensitivity aim lab controller sensitivity](https://i.ytimg.com/vi/xNqQ9aonqOc/mqdefault.jpg)
Press Alt 0 to restart if you made a wrong correction. You can now match the captured sensitivity to any game, simply select the game from presets to show the right value, or use the repeater and adjust the in-game value manually if it's not listed in the presets.Use the repeater hotkeys to check its accuracy, correct over/undershoots with the fine tuner hotkeys.Use your mouse to turn 360 degrees aiming back to marker, and press the hotkey again to stop recording.Aim at a precise marker in game, then press the Record hotkey to record your mouse movement.Select "Measure any game" and go into the game from which you wish to export your sensitivity, then: If the game that you are coming from is not listed, the script can also capture your old sensitivity. Press Alt \ to halt (also clears the residual angles).
#Aim lab controller sensitivity full
Press Alt Shift Backspace to perform multiple full revolutions. Press Alt Backspace to perform one full revolution.
![aim lab controller sensitivity aim lab controller sensitivity](https://cdn.cloudflare.steamstatic.com/steam/apps/714010/ss_45f0032290071ebabe4365309ddacc3b355bf16b.1920x1080.jpg)
Download Sensitivity Matcher here (NOT the green button).